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		<updated>2026-04-12T16:07:59Z</updated>
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	<entry>
		<id>http://www.nexusthegame.net/wiki/Shields</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="http://www.nexusthegame.net/wiki/Shields"/>
				<updated>2009-07-04T06:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;71.102.248.149: tachic types - shields added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''#'''&lt;br /&gt;
:The serial number of the device. It has to be unique among the devices (Weapon, Shield, Engine, Support).&lt;br /&gt;
&lt;br /&gt;
;Name&lt;br /&gt;
:The name of the device. With this name you can refer to the weapon in #name format, as a constant in the script or in the subsequent parts of the chart.&lt;br /&gt;
&lt;br /&gt;
;Category&lt;br /&gt;
:Shield, always 2.&lt;br /&gt;
&lt;br /&gt;
;Civilization&lt;br /&gt;
:Which race’s device.&lt;br /&gt;
&lt;br /&gt;
;Sets&lt;br /&gt;
:In which SETs does the device belong to.&lt;br /&gt;
&lt;br /&gt;
;Components&lt;br /&gt;
:Enumeration, which components does the shield contain, there can be maximum 3 of the following:&lt;br /&gt;
::1: protection against energy &lt;br /&gt;
::2: protection against solid material &lt;br /&gt;
::3: protection against bomber weapons &lt;br /&gt;
::4: the masking of devices, it makes them difficult to indentify &lt;br /&gt;
::5: integrity protection&lt;br /&gt;
&lt;br /&gt;
;EnergyOutput&lt;br /&gt;
:With how much is the energy charged in every tick.&lt;br /&gt;
&lt;br /&gt;
;MaxIntegrity&lt;br /&gt;
:The maximum integrity of the shield, this can be broken by shiel breaking weapons.&lt;br /&gt;
&lt;br /&gt;
;Defense&lt;br /&gt;
:The defense value of the shield, the percentage of the damage that was caused by the weapon can be calculated from this.&lt;br /&gt;
;Mask&lt;br /&gt;
:The modifying value of the devices.&lt;br /&gt;
&lt;br /&gt;
;IntegrityProtect&lt;br /&gt;
:This gets subtracted from the shield breaking weapon’s damage.&lt;br /&gt;
&lt;br /&gt;
;CM 2&lt;br /&gt;
:A value that jams the aiming of weapons that are in Combat distance.&lt;br /&gt;
&lt;br /&gt;
;CM 3&lt;br /&gt;
:A value that jams the aiming of weapons that are in Artillery distance.&lt;br /&gt;
&lt;br /&gt;
;Detector&lt;br /&gt;
:In case the device is functioning, it can modify the ship’s perception ability in percentile.&lt;br /&gt;
&lt;br /&gt;
;Detected&lt;br /&gt;
:In case the device is functioning, it modifies the ship’s perceptability with Detected percent.&lt;br /&gt;
&lt;br /&gt;
;Scanner&lt;br /&gt;
:In case the device is functioning, it modifies the ship’s device-identifying ability in percentile.&lt;br /&gt;
&lt;br /&gt;
;Scanned&lt;br /&gt;
:In case the device is functioning, the chance of for the identifying of the device is increased in percentile with this value.&lt;br /&gt;
&lt;br /&gt;
;Hpmax&lt;br /&gt;
:The Health Point of the device.&lt;br /&gt;
&lt;br /&gt;
;RepairHP&lt;br /&gt;
:The given device can recover maximum this amount in every tick, that is, in approximately every tenth of a second.&lt;br /&gt;
&lt;br /&gt;
;OnEfx&lt;br /&gt;
:The number and size of the build up effect.&lt;br /&gt;
&lt;br /&gt;
;OffEfx&lt;br /&gt;
:The number and size of the degradation effect.&lt;br /&gt;
&lt;br /&gt;
;Maneuver&lt;br /&gt;
:It is not used.&lt;br /&gt;
&lt;br /&gt;
;Special&lt;br /&gt;
:It is a special shield feature:&lt;br /&gt;
:Fort &amp;lt;param1&amp;gt; &amp;lt;param2&amp;gt;&lt;br /&gt;
:::Fort shield. ‘param1’: the radius of the shieldsphere, if it is -1, that it covers the whole scene. ‘param2’: those who are under the shield get this amount of support energy in every tick. This is not effected if ‘param’ = -1.&lt;/div&gt;</summary>
		<author><name>71.102.248.149</name></author>	</entry>

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