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		<title>FadeScreen - Revision history</title>
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		<updated>2026-06-11T05:22:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.nexusthegame.net/w/index.php?title=FadeScreen&amp;diff=155&amp;oldid=prev</id>
		<title>The Old Dragon: Created page with ''''FadeScreen(level, time, endevent);'''  It fades in/out the screen. ‘level’=1 fade out, ‘level’=0 fade in, in  ‘time’ seconds. If ‘endevent’ is not 0, than at t...'</title>
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				<updated>2009-06-17T06:58:06Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;FadeScreen(level, time, endevent);&amp;#039;&amp;#039;&amp;#039;  It fades in/out the screen. ‘level’=1 fade out, ‘level’=0 fade in, in  ‘time’ seconds. If ‘endevent’ is not 0, than at t...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''FadeScreen(level, time, endevent);'''&lt;br /&gt;
&lt;br /&gt;
It fades in/out the screen. ‘level’=1 fade out, ‘level’=0 fade in, in  ‘time’ seconds. If ‘endevent’ is not 0, than at the end of the fade out this event will be effected in the mission script. The fade out happens UNDER the GUI layer, so it is better if the GUI is hidden.&lt;/div&gt;</summary>
		<author><name>The Old Dragon</name></author>	</entry>

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