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		<title>The Siege of Avalon - Revision history</title>
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		<updated>2026-04-16T11:08:17Z</updated>
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		<title>Riddleols: Created page with &quot; Recommended Loadout  -[ Angelwing ]-  Swap the remaining Particle Gatling Gun for a Bubble Energy Shell, swap SpaceTech ECM System for a Standard ECM System, add 1x Sickle Gunbo...&quot;</title>
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				<updated>2012-10-20T21:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot; Recommended Loadout  -[ Angelwing ]-  Swap the remaining Particle Gatling Gun for a Bubble Energy Shell, swap SpaceTech ECM System for a Standard ECM System, add 1x Sickle Gunbo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap the remaining Particle Gatling Gun for a Bubble Energy Shell, swap&lt;br /&gt;
SpaceTech ECM System for a Standard ECM System, add 1x Sickle Gunboats (replace&lt;br /&gt;
a squadron if you have to)&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Main Fusion Engine for Lightrider engine&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Main Fusion Engine for Lightrider engine, swap 1x Electron Cell for 1x&lt;br /&gt;
Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Add 1x Electron Cell, swap 1x L2 Fusion Support Generator for 1x L2 Quark&lt;br /&gt;
Support Generator, swap Combat FireCloud Generator for a Combat FireStorm&lt;br /&gt;
Generator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One cool thing to note that I didn't even notice until this play through (which&lt;br /&gt;
is #6 btw)... after the Angelwing absorbed the Mechanoid, it now can transfer&lt;br /&gt;
the power from weapons fired on it into Support energy. I never knew that...&lt;br /&gt;
it's not as efficient as the Mechanoid, but definitely a nice feature when&lt;br /&gt;
shields drop!&lt;br /&gt;
&lt;br /&gt;
In this mission, we're tasked with the protection of a large space fortress,&lt;br /&gt;
the Avalon. We have only these four ships, and a whole mess of Gorg jump in.&lt;br /&gt;
The main objective is, obviously, for the Avalon to survive. The secondary&lt;br /&gt;
objective is to destroy all Gorg ships.&lt;br /&gt;
&lt;br /&gt;
There are two Gorg battleships, the Power and the Domination. We need to take&lt;br /&gt;
these guys out first. Otherwise, they're going to form up into two Siege Lasers&lt;br /&gt;
and... that's bad. Angel now has the ability to transform into a Mechanoid at&lt;br /&gt;
will, and she cannot be killed while she's a Mechanoid. This is good, however,&lt;br /&gt;
to &amp;quot;launch&amp;quot; her, we need at least 80% support power. So, for the Angelwing,&lt;br /&gt;
don't overpower any systems.&lt;br /&gt;
&lt;br /&gt;
Split your ships into two groups. Angelwing and Avalanche into one group, while&lt;br /&gt;
the Sparta and Brutus make up the other. Set the Angelwing group to attack the&lt;br /&gt;
closest battleship, and have Sparta and Brutus guard them for the time being.&lt;br /&gt;
Once you're pretty close (13k or so away) launch Mechanoid Angel at the battle&lt;br /&gt;
ship you're attacking. Once she starts attacking, have all ships attack the&lt;br /&gt;
hull of that battleship. You should take one down fairly quickly.&lt;br /&gt;
&lt;br /&gt;
After one battleship goes down, target the next one with your shield busters&lt;br /&gt;
and beat it down. If your support power recharges enough to launch Angel again,&lt;br /&gt;
use her!! If you can't launch her, her little pink mechanoid body will be&lt;br /&gt;
slightly darker (i.e.: grayed out). When the shields go down, bust its hull to&lt;br /&gt;
bits.&lt;br /&gt;
&lt;br /&gt;
You can also not worry about the battleships, and go after the Destroyers&lt;br /&gt;
first. If there aren't enough ships, they can't use their Siege Laser. There&lt;br /&gt;
has to be a battleship plus at least two other ships to make a Siege Laser&lt;br /&gt;
Formation. You can disrupt the formation, too, by attacking any of the ships in&lt;br /&gt;
the formation. If you need to buy some time, just start throwing shots at any&lt;br /&gt;
of the ships in the formation.&lt;br /&gt;
&lt;br /&gt;
I'd definitely recommend you at least kill one battleship. Between Mechanoid&lt;br /&gt;
Angel and the Angelwing and Avalanche, you should be able to destroy one rather&lt;br /&gt;
quickly.&lt;br /&gt;
&lt;br /&gt;
Start taking out the rest of the ships going from biggest to smallest. After a&lt;br /&gt;
while, the Gorgs will retreat. If you're speedy enough, you'll kill them all&lt;br /&gt;
before they can retreat. Good luck with that, the bastards always run away from&lt;br /&gt;
me.&lt;br /&gt;
&lt;br /&gt;
Once you destroy them or they flee:&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

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